<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>玻璃小屋</title><link>http://blog.vckbase.com/zaboli/</link><description>全国人大第250次会议讨论并原则通过了人类历史上具有划时代意义的一部法律《中华人民共和国精神胜利法》</description><managingEditor>玻璃小屋</managingEditor><dc:language>zh-CHS</dc:language><generator>.Text Version 0.958.2004.214</generator><item><dc:creator>小菜鸟</dc:creator><title>re: 希腊字母表的读音(可爱的露露同学做的~)</title><link>http://blog.vckbase.com/zaboli/archive/2008/10/02/24790.html#35182</link><pubDate>Thu, 02 Oct 2008 09:30:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/10/02/24790.html#35182</guid><description>波函数Ψ的读音也是普西吗？&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/35182.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>ccici</dc:creator><title>re: SQL 只选出 某一字段中有重复的记录</title><link>http://blog.vckbase.com/zaboli/archive/2008/08/25/26908.html#34786</link><pubDate>Mon, 25 Aug 2008 07:23:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/08/25/26908.html#34786</guid><description>谢谢了。一直都没找到&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34786.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>家里蹲</dc:creator><title>re: 用MFC如何高效地绘图(转自CSDN是谁的不知道了，欢迎认领~~)</title><link>http://blog.vckbase.com/zaboli/archive/2008/08/22/2742.html#34743</link><pubDate>Fri, 22 Aug 2008 14:19:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/08/22/2742.html#34743</guid><description>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;在绘制图形的时候还可以采用分层，分块的方法减少绘图量。很多游戏就采用了分层的方法。因为很多时候游戏的背景是不变的，我们把背景保存在一块DC上，这样下次绘制的时候就不需要重新画出背景。这是一种用内存换取时间的方法。还有根据当前状态可以隐藏掉一些细节。比如我们画一棵树，当镜头被拉到离树只有1米的时后，我们就需要显示它的细节如：树皮的纹路，树叶的筋脉，但是当尽头拉到1000米时候，这些细节就不需要在绘制了，应为这些细节在屏幕上根本显示不出来。实现这中效果的核心是对绘制的图形构造成LOD树型结构。&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34743.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>light</dc:creator><title>re: 免费 屏幕录制软件 和 源代码 (C#)</title><link>http://blog.vckbase.com/zaboli/archive/2008/08/19/33149.html#34706</link><pubDate>Tue, 19 Aug 2008 01:45:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/08/19/33149.html#34706</guid><description>运行的时候，cpu占用率几乎达到100%了，&lt;br&gt;大概&amp;nbsp;怎么改进下呢。&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34706.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>玻璃小屋</dc:creator><title>re: 免费 屏幕录制软件 和 源代码 (C#)</title><link>http://blog.vckbase.com/zaboli/archive/2008/08/02/33149.html#34568</link><pubDate>Sat, 02 Aug 2008 02:29:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/08/02/33149.html#34568</guid><description>&lt;br&gt;楼上的，需要安装 windows media encoder!&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34568.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>zirui</dc:creator><title>re: 免费 屏幕录制软件 和 源代码 (C#)</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/30/33149.html#34534</link><pubDate>Wed, 30 Jul 2008 03:58:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/30/33149.html#34534</guid><description>为什么也运行不起来呢?出现&lt;br&gt;&lt;br&gt;检索&amp;nbsp;COM&amp;nbsp;类工厂中&amp;nbsp;CLSID&amp;nbsp;为&amp;nbsp;{632B606A-BBC6-11D2-A329-006097C4E476}&amp;nbsp;的组件时失败，原因是出现以下错误:&amp;nbsp;80040154。&lt;br&gt;这样的错,有什么办法解决吗?&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34534.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Diviner</dc:creator><title>re:  time_t 在 CE 和 PC 上编译不一致</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/25/34510.html#34515</link><pubDate>Fri, 25 Jul 2008 14:27:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/25/34510.html#34515</guid><description>vc6和vc2003都不需要指定的。&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34515.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>玻璃小屋</dc:creator><title>re:  time_t 在 CE 和 PC 上编译不一致</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/25/34510.html#34513</link><pubDate>Fri, 25 Jul 2008 08:00:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/25/34510.html#34513</guid><description>&lt;br&gt;是的~ 有这个开关。。可是 两个平台的 工程上面都没有指定啊。。按默认的居然两个平台上的东西不一样。。。&lt;br&gt;&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34513.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>周星星</dc:creator><title>re:  time_t 在 CE 和 PC 上编译不一致</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/25/34510.html#34512</link><pubDate>Fri, 25 Jul 2008 07:47:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/25/34510.html#34512</guid><description>#define _USE_32BIT_TIME_T&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34512.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>玻璃小屋</dc:creator><title>re: Windows mobile 用CreateThread不会造成泄露~</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/24/34477.html#34491</link><pubDate>Thu, 24 Jul 2008 07:31:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/24/34477.html#34491</guid><description>&lt;br&gt;什么意思啊？猫？&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34491.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>Diviner</dc:creator><title>re: Windows mobile 用CreateThread不会造成泄露~</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/23/34477.html#34487</link><pubDate>Wed, 23 Jul 2008 14:20:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/23/34477.html#34487</guid><description>这得看ce上的msvcrt.dll的dllmain函数对应的静态函数。&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34487.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>玻璃小屋</dc:creator><title>re: 类的virtual成员函数编译情况~(7月凑数~)</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/18/34377.html#34439</link><pubDate>Fri, 18 Jul 2008 02:08:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/18/34377.html#34439</guid><description>&lt;br&gt;既然知道了~~ 那就再回一个~ 哈哈&lt;br&gt;&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34439.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>局部变量</dc:creator><title>你这才知道呀</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/18/34377.html#34437</link><pubDate>Fri, 18 Jul 2008 00:33:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/18/34377.html#34437</guid><description>你这才知道呀！&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34437.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>玻璃小屋</dc:creator><title>re: 类的virtual成员函数编译情况~(7月凑数~)</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/17/34377.html#34426</link><pubDate>Thu, 17 Jul 2008 05:34:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/17/34377.html#34426</guid><description>&lt;br&gt;原来评论数可以骗点击数~ ;p&lt;br&gt;&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34426.html" width = "1" height = "1" /&gt;</description></item><item><dc:creator>局部变量</dc:creator><title>7月评论凑数！</title><link>http://blog.vckbase.com/zaboli/archive/2008/07/15/34377.html#34403</link><pubDate>Tue, 15 Jul 2008 02:15:00 GMT</pubDate><guid>http://blog.vckbase.com/zaboli/archive/2008/07/15/34377.html#34403</guid><description>7月评论凑数！&lt;img src ="http://blog.vckbase.com/zaboli/aggbug/34403.html" width = "1" height = "1" /&gt;</description></item></channel></rss>